Friday, August 24, 2012

Senior .NET Developer & Architect Skills List you must improve


Programming
  • General Programming Skills (Data Types, Iteration, Functions)
  • Algorithm Proficiency
  • Unary/Binary Operation Proficiency
  • Declarative Programming Fundamentals
  • Regular Expression Familiarity
  • Framework Design Guideline Proficiency
  • Collection/Array Differences
Language Specific Skills
  • C# (or VB) Mastery
  • Enumerators
  • Delegates and Events
  • Nullable Types
  • Generics
  • Preprocessor Directives
  • P/Invoke Fundamentals
  • COM Interop Fundamentals
  • XML Documentation
CLR/Framework
  • CLI Fundamentals (Memory Management, Assembly Loading)
  • Framework Type Mapping (int -> Int32, long -> Int64)
  • IL Fundamentals
  • Framework Navigation Fundamentals
  • Reflection / Dynamic Invocation
  • Understanding of the 'Object' Type
  • Core Assemblies
  • Global Assembly Cache (GAC)
  • Boxing/Unboxing Fundamentals
ASP.NET
  • ASP.NET Concepts (CodeBehind, Compilation Model, Intrinsic Objects, ViewState, etc)
  • ASP.NET Control Proficiency
  • ASP.NET Page Life Cycle
  • ASP.NET HttpHandler, HttpHandlerFactory, and HttpModule Proficiency
  • Object-Oriented Nature of ASP.NET
Client-Side Development / General Web Development
  • JavaScript Proficiency (Closures, Anonymous Calls, etc)
  • CSS Proficiency (Specificity, Selectors, Rules, etc)
  • DOM Familiarity
  • XHTML Mastery (and it's relation to HTML)
  • Web Standards Familiarity
  • MOS (Mozilla, Opera, Safari) and IE Development Differences
  • Firefox Utilities (Firebug, Web Developer Toolbar)
  • Core Ajax & JQuery Fundamentals
  • Classic Web Development Concepts (State Management, Stateless Development)
  • WPF
  • Silverlight
.NET Data
  • ADO.NET Fundamentals (DataTable, DataSet, DataColumn, etc)
  • LINQ
  • Entity Framework
  • Data Binding Fundamentals
  • XML Serialization

.NET Concepts
  • Assemblies
  • Exception Handling
  • Streaming
  • Attributes
  • Versioning
  • Strong Naming
  • Disposable Resources (and IDisposable)
Object-Oriented Principles
  • OOP Principles (Inheritance, Polymorphism, Encapsulation) Proficiency
  • OOD GRASP Patterns Mastery
  • OOD GoF Pattern Fundamentals
  • UML Fundamentals
Enterprise Architecture
  • N-Tier Architectural Design
  • Service Oriented Architecture Fundamentals
  • Component Oriented Development Fundamentals
  • Enterprise Services/COM Fundamentals
  • MSMQ Fundamentals
  • Web Service/WS-* Fundamentals
  • RSS/Atom Fundamentals
  • WCF Fundamentals (Address, Binding, Contract)
Data
  • Set Theory Fundamentals
  • Database Design/Data Modeling Mastery
  • ACID and Normalization Concepts
  • SQL Server 2005/2008 Interaction Familiarity
  • SQL Server 2005/2008  Query Optimization
  • SQL Server 2005/2008  Index Design
  • SQL Server 2005/2008  Tuning
  • T-SQL Proficiency
  • O/R Mapper Familiarity
  • XML/DTD/XSD/XSLT/XPath Fundamentals
System Technologies
  • Windows Server 2003/2008 Familiarity
  • IIS 6.0/7.0/7.5 Proficiency
  • Component Services (COM+) Familiarity (the tool)
  • TCP/IP Fundamentals (Basic IP Theory, DNS, ping, tracert)
  • Networking Fundamentals (Routers, Switches, DHCP Servers)
  • Web Server Farm Fundamentals
  • 'Run' Window Proficiency
  • Batch File Fundamentals
  • Windows Client Proficiency (Network Mapping, File Operations)
General Software Development
  • Software Development Life Cycle Fundamentals
  • Iterative/Agile/Waterfall/MSF Familiarization
  • Version Control Familiarity (CVS, Subversion, etc)
Quality Assurance
  • NUnit Familiarity
  • Unit/Regression Testing Familiarity
  • Profiling Fundamentals
General
  • College Algebra Proficiency
  • Statistics Fundamentals (probabilities mainly)
  • Calculus Theory Fundamentals (rates of change fundamentals)
  • Cryptography Fundamentals (asymmetrical, hash, checksum)
  • Proper English Grammar (who vs. whom, etc)
  • Solid Spelling Skills
Attitude
  • Results Focused Attitude
  • Vision Oriented (mainly for Architects and Team Leads)
  • Paradigm Shifting Abilities
  • Unlearning Abilities (the ability to unlearn obsolete paradigms)
  • High Standards ("takes pride in his or her work")
  • Unbiased to Vendors (i.e. doesn't say Microsoft SUCKS! or Linux blows!)
Ethics
  • Patience for Technology and Other People
  • Strong Ethical Nature (Honest, Trustworthy)
  • Common Sense Sexual Harassment Law Adherence (a.k.a. maturity)
  • Common Sense Use of Proper Language In and Around the Work Place (a.k.a. maturity)
  • Common Sense Politics/Religious Respect
  • Work Place Software Piracy Law Adherence
  • Gender Neutral Language Guideline Adherence (mainly in documentation and professional correspondence)

Thursday, December 1, 2011

Delegates in C#

Delegates is a type that reference Method. When it assigned by a method it behaves exactly same as that method. It can be used as parameters and can be returned a value. So it has same what are the methods have.
Delegates makes is possible to programmatically change method calls, and plug new codes in to existing classes. For these you need to know what are the method matches delegate’s signature and its return type. Delegates are similar to C++ function pointers but delegates type safe and Object Oriented. Methods don’t need to match the delegate signature exactly.
What is Covariance and Contravariance in Delegates ?
Covariance and Contravariance provides kind of flexibility when matching the method signature with delegate type that is defined.
Covariance permits a method to have a more derived return type than what is defined when the delegate define. Contravariance permits a method to have less derived parameter types than in the delegate type.

A delegate is a type it encapsulates a method see below example:
        // Define the Delegate
        public delegate void TestDelegate(string Message);

        // Creating a method with string argument
        public static void DisplayMessage(string Message)
        {
            Console.WriteLine(Message);
            Console.ReadKey(); 
        }

        static void Main(string[] args)
        {
            // Instantiate the delegate and encapsulates the method "DisplayMessage"
            TestDelegate Test = DisplayMessage;

            // call the delegate
            Test("This is my delegate method");
        }

 This is very simple example but delegate can used in advance way rather this. The instantiated delegate is an object, it can be passed as parameter, or assign to a property. When a delegate is use in this way the code using by the delegate does not need any knowledge of the method being used. This is similar functionality provide by interface encapsulation.
What is Multicasting?
In a delegate you can have more than one method to invoke, you can assign method to a delegate using “=” and you can add method to a delegate where it has assigned a method to invoke by using “+” if you want you can remove assigned method from a delegate where it has more methods to invoke by using “-“. This is called as multicasting.

Multicasting example:

namespace Delegates_Test2
{
    delegate void Del();


    class Simple
    {
        public void MethodA()
        {
            System.Console.WriteLine("Message from the method A.");
        }

        static public void MethodB()
        {
            System.Console.WriteLine("Message from the method B.");
        }

    }
}

 namespace Delegates_Test2
{
    class Program
    {
        static void Main(string[] args)
        {
            Simple sc = new Simple();

            // Map delegate to the method: A
            Del d = sc.MethodA;
         

            // Map method: B with multicasting
            d += Simple.MethodB;
           
            d(); // Both methods are excute here

            Console.ReadKey(); 

        }
    }
}


Generic Delegates
The delegate can define its own generic type parameters.
How to define:

public delegate void MyDelegate<T>(T item);
Generic delegate example:
namespace Generic_Delegate
{
    //Generic Delegate define here with return value of T, and both T arguments
    public delegate T Calculator<T> (T arg1, T arg2);

    class MathUtility
    {
    
    // Generic method to execute with Two generic argument values and one generic  methods  
        public static void Calculate<T>(T[] values1, T[] values2, Calculator<T> t)
        {
            for (int i=0; i < values1.Length; i++)
            {   // execute the T method with two of T arguments
                values1[i] = t(values1[i],values2[i]);
                //And assigning results to First parameter
     
            }
        }
    }
}



namespace Generic_Delegate
{
    class Program
    {
        // My method to find  square value
        static int FindSquareValue(int x, int y)
        {
            // Your method's implementation
            return (x * y); // Your method have defined to return the results
        }

        // My Method to find dividence with first value by second value
        static double FindDividence(double a, double b)
        {
            // Your method's implementation
            return (a / b);  // Your method have defined to return the results
        }
          
        static void Main(string[] args)
        {
            // To get Square
            int[] height = { 10, 5, 8 };
            int[] width = { 4, 3, 6 };

            MathUtility.Calculate(height, width, FindSquareValue); // Dynamically hook with
                                                                   // FindSquare method
            // You're only passing the both values and method
          

            Console.WriteLine("Display Square Values..."); 
           
            foreach (int i in height)
            {
                Console.WriteLine(i.ToString());   
            }
    

           // To get Dividence
            double[] Val1 = { 10, 80, 60 };
            double[] val2 = {8,3,4};

            MathUtility.Calculate(Val1, val2, FindDividence);

            Console.WriteLine("Display Dividence values..."); 

            foreach (double d in Val1)
            {
                Console.WriteLine(d.ToString());  
            }

            Console.ReadKey(); 
        }
    }
}


Hope this documentation may valuable for you!!

Wednesday, November 16, 2011

how to reboot a stuck iPhone ( iPhone 4S, iPhone 4, iPhone 3GS, iPhone 3G, Original iPhone)


Instructions on how to reboot a stuck iPhone
               
(This process can apply for iPhone 4S, iPhone 4, iPhone 3GS, iPhone 3G, Original iPhone)


iOS 5 is facing problem with updating after been updated to iOS 5, iPhone is stuck in recovery mode (Apple logo & black screen repeat repeatedly).

You can reset it in normal way of how when the iPhone crashes or locks up that prevents the iPhone from responding to being turned off.

Step 1.
Reset the iPhone by holding the sleep/wake button at the top right of the device and the home button at the bottom center of the face at the same time.
 
Step 2.
Hold them both until you see the screen go black. (if you have connected to any PC remove the connection first).

Step 3
Wait until the white Apple logo appears.

Step 4. 
When this happens, you can let go - the iPhone is rebooting.

An iPhone reset will not normally remove or delete any data or settings. However, the term reset is also sometimes used to mean deleting all content from it.

Any way you can start the iPhone with factor settings as new iPhone with connecting to iTunes. But if you have made your iPhone iCloud back up or iTunes backup of your Phone simply you can restore it.

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